Politics :

Politics are the core of this game. It is a feature only in complete (i.e. political) scenarios.

Politics are the means through which final success or failure of the political factions will be judged.

NB : in the strategic game, this part of the game is abstracted. In facts, it runs "behind the scenes", via AI routines, and is informed to player via different sets of events, each having an impact on the running of Rome, in particular in the leadership of wars (military leaders, budget, diplomacy).




 

 
ELECTION / FORUM / JUSTICE / SENAT
The Elections :

A player will try in priority to get extra political influence through success in various achievements, such as:

  • the annual elections, held on the Campus Martius (accesed in any game mode by clicking on a specific button), for the 6 different and major magistrate posts that the Republic offers (2 Consuls, 2 praetors and 2 Censors), a process handled as close as possible to what we know of Rome's public life in those times (NB : faithful reproduction of all major constitutional principles in ancient Rome, in particular from the books and writings of Cicero or Mommsen).
  • also, during the annual elections, another button offers the ossibility to win popular appeal or bribe heavily during the tribunician elections (10 tribunes of the plebs, elected for a year each), the assistance of whose you can marshal during the votes in the Senate (one of the roles granted to them by the Roman constitution, i.e. veto power and the ability to enact new laws).

For elections results calculation, players popularity is the major element of success, but players can also sustain their candidates through various means, such as bribing electors, threats to other candidates or free bread distributions.


" Cursus Honorum "
:

But to succeed during the elections, you also need to well manage your ''Cursus Honorum'',
i.e. your political career.
Indeed, Rome's constitution only allowed running for some
jobs after the candidate has reached a certain age (39 for Consul) and
also had successfully run for minor jobs before.
It also forbid a Senator to run twice for consulship in succeeding years.
Therefore, clever players will need to have a wide "range" of available
candidates in order to keep a sort of permanent influence in the highest
political spheres. Of courses, laws and events will, over time,
allow for some constitutional changes that may ease your way,
but also that of your opponents.

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Forum :

One major aim for players is increase the size and the power of its political faction, in particular through:

  • recruitment of new Senators (60 in all in the game, visually original and different, representing the family heads of noble patricians that constitute the 300-members roman Senate), as they provide the votes you need to pass your program through the Senate.

  • in the Baths, it will be possible to meet opposing or neutral Senators, in order to recruit them, bribe them, blackmail them or a wealth of other options, in particular through clever use of stratagems.

Within the Baths, the key factors are the political influence of the player's faction leader, and its oratory skills.
But good use of tricks such as marriage, corruption, blackmail,
assassination, political alliances and a other stratagems is often
the last nail in your opponent's coffin.
You can also pay debts on behalf of other Senators, making them
more willing to listen to your recruitment speeches.





Popularity

A player must also keep a permanent attention to his popularity, i.e. how he is perceived by the people of Rome, whether well or bad. Indeed, without a good one, it is close to impossible to be elected, unless your are rich enough to bribe and buy everybody.

Panem et Circenses : the good way to get the favors of the people of Rome is with bread and games. Bread distributions can be done directly in the elections or through political action in the Senate, but all games are handled in the Taverna, where players will meet:

  • The Aurige, to plannify charriot races, some of the most popular (and costly) shows in Rome,
  • The Mirmillon, representing the various famous Gladiator fights organizers,
  • The Actor, who will write and play for you a panegyric play (boasting your glory), or whom you can command to start a satyrical play to ridicule your opponents.


Side note on popularity: the people of Rome is hungry
after military glory and prowess, so knowing when to lead
(or avoid) a lucrative (or potentially disastrous) war can be
full of rewards (or dangers)

 



Finance

But most political action requires money, so players will have to carefully build up their economic and financial means, such as through the purchase of various infrastructures (mines, farms, manufactures) and trade.

But Rome's constitution does not allow its Senators to undertake business ventures, so you will do as they did, recruit clients that will undertake the job for you. This action takes place in the Basilica:

  • there, you on build up your clientele of businessmen (900 visually different characters, representing the ''Equites'', or knights, that is the business people and merchants of ancient Rome),
  • It will often be necessary also to take up loans, as political life is expensive. This action will take place in the Bank. If the player is rich enough, he can also grant loans directly to other factions as well.











Religion

The Romans, a very superstitious people, brought great attention to religious matters. In the game, this aspect is summarized through the player's access in the Temple of Vesta, where:

  • the player may contact one or more of the 9 Auguries (priests) that may be in the Temple, and then propose offerings to the different Gods they represent: in case of success, a new stratagem may be received in addition to extra religious fervor, useful also for omens.
  • asking omens to the Pontifex Maximus, the great priest.
    The more influence you have, the more good omens you are likely to obtain
    (or even bad omens to inflict on your opponents).
    Omens come into play under the form of extra stratagems
    that you receive upon your visit and action in the Temple.


 

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ELECTION / FORUM / JUSTICE / SENAT

Justice and Laws :

The Roman Republic had a precise and rigorous constitution, and Romans were quite keen on asking justice for a wide range of matters. In the game, the judiciary aspect is dealt with as follows:

1 - In the Tribunal building, the player that controls one of the Censors may:

  • Launch inquiries to find out reprehensible acts and then start a legal procedure,
  • which procedure will have for effect to bring potential culprit to court at some later date within the year.
  • Promulgate exceptional laws and proscriptions against businessmen, thus indirectly reducing the financial power of his opponents
  • and of course play all sorts of relevant stratagems,
  • Note : this section will not be displayed in current game version, although it does work behind the scenes.

2 - During Trials, players may:

  • Act as Attorney General and try to have potential culprits condemned,
  • or be Defense Counsel, especially useful when trying to have his own party members freed or acquitted
  • Corruption of Jury members and use of the lawyer's popularity, as well as various stratagems, will come handy once more.

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The Senate

When a player owns one (at least) of the Consuls, he is in a position to bear on Rome's general policy. Of course, not holding those important jobs will limit the player's powers, although Tribunes of the Plebs, if owned, may help in allowing political proposals to be made anyway, or counteracting the Consuls' ones.

Creating a Political Agenda

  • Upon entering the Senate building, the Consul(s) must first elaborate his political agenda for the current year, which he will then submit to the assembly's vote. This is done in the Consul's office, where a very large array of choices, options and actions is offered, such as:
      • Raise or disband military forces of the Republic (legions)
      • Select nomination process for the governors of Roman provinces
      • Diplomacy : alliances, war, peace, international relations, embassies, various requests and treaties (30 options)
      • Rome's budget management, tax levels, gold minting , etc…
      • SPQR : votes on new laws, granting of Roman citizenship, free bread distributions to the people (the Annone), harshness or leniency of judicial procedures, land bills (Ager Publicus), etc..
      • Exceptional Measures : appointment of a dictator in dire conditions, laws of exceptions, consulship for life, emperor, granting triumphs and distinctions, etc…

  • Without an elected Consul, the player's political power is
    much reduced, and limited to the use of the Tribunes.
    Each of them allow either to build a single proposal,
    or can also be used to veto one of those presented
    by an opponent.




The Votes

  • Once the agenda is finalized, the Consul(s) open the debate and voting session in the Senate hemicycle. A decisive factor to know who will speak first is consular rank (one of the two consuls is ''Senior Consul'', mostly because of his age, previous career and cursus honorum), as the highest ranking Consul will have priority in presenting his agenda first.
  • Holding Tribunes or omens will be extremely useful also, in order sometimes to make a proposal before one's opponents, veto other proposals, repulse specific motions, ask for a re-vote on previously denied motions, influence the neutral Senators with great speech and omens, and quite a few other proposals as well.
  • During the vote, the presiding magistrate (or the faction that makes a proposal thanks to a Tribune intervention) may:
      • Choose in which order the factions in the Senate will vote, thus allowing to evaluate, vote after vote, the chances the measure is going to pass or be denied.
      • Use Tribunes to influence votes (or even cancel them),
      • Invoke the Gods (omens stratagems),
      • Play various other stratagems to influence the course
        of the votes, and even sometimes go as far as
        launching an assassination attempt in the midst
        of exceptional debates (e.g. the Death of Caesar)


 

Political Strategy of the Players

It mostly depends on the selected scenarios and the various force ratios between the participants, but some key elements will have to be mastered by the players, in particular :

  • No player has the initial ability to decide alone on the future of the Republic, and the less so without opposition. He will thus have to tie alliances and political agreements, whether this could be done for the elections, during senatorial debates or even when undertaking public life actions on the Forum.
  • No player may ever win if Rome loses, so it is important to know when it becomes important to set aside rivalries and quarrels and unite for the sake of the common good, the survival of Rome.
  • But only one of the Roman players may be the final winner, so this still open the road for various dirty tricks, deals, plots, timely betrayals and a wide range of diplomatic and psychological behaviors. Here again, timely use of stratagems will be one of the keys to success, even if they alone will not be enough to guarantee victory unless a sound and firm long-term strategy has been set in the beginning.

As the game is real-time, including in the Forum, the Senate and during the Elections,

  • Players may go wherever they want, but they have only limited time to do a lot of actions, so wise timing and selection of priorities is a must. Players will be advise to delegate minor or secondary actions to their own AI advisors. The latter can be reached and met in the player's Domus (the villa of the faction leader) and allow to fine tune AI delegation on a few, some or all game actions in various fields (politics, economic buildup, military, etc…) of the game.
  • In the Forum or during the elections, the different locations can be accessed in any order and at any time a player wishes. He is informed, in each case, whether other players (or AI-controlled) factions are active and present, but it will often be difficult to be fully reactive to the wide range of potential reaction moves.
  • When a stratagem can be played, it become highlighted. Its current on the spot effects are described, and you may still opt not to play it (choosing cancel) if you feel its not appropriate.
  • Also during Senate debates, players know that their turn to vote has come through visual and sound effects. If they hesitate too long, most of their Senators will automatically vote according to standard faction rules (AI).
  • finally, as a general game feature (including on the strategic part on the map), various messages will appear and warn players about opportunities that show up or decisions to be taken. Without reaction from players after variable time (depending on game's difficulty level), the AI will decide for them (usually 30 days).

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