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Military Units
The game offers in details most of the land troops
that prevailed over this period, from mighty Roman Legions to
barbarian tribesmen, Carthaginian war elephants, Parthian cavalry
or even revolted slaves or gladiators (of Spartacus' fame).
Naval units are also in, from heavy Roman war galleys (''Quinqueremes'')
to agile pirate vessels (''Liburna'').
Land
Units
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Roman Legions,
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War Elephants from Carthage or the Greek Oriental monarchies,
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dozens of infantry and cavalry types, from Barbarian and civilized
nations alike,
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Archers et slingers,
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local militias and revolts,
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Or even the fearsome Parthian horsemen,

Naval
Units
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Roman Quinqueremes,
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Venetian Warships (i.e. Gallic)
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Greek and Carthaginian galleys,
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Liburnes and pirates
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and various types of merchant vessels

In
both cases (land and naval), all units have different and distinct
characteristics, including :
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Purchase cost, both in gold and human levies,
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Combat factors and resistance,
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Movement potential,
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Morale,
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Experience,
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Discipline.
Each
of the above can be examined by the player, both through visible
symbols present on the units sprites and also with mouse tool-tips
and roll-overs.

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Movements
and Combats
Units move according to their movement potential
and also depending on supply, terrain, weather and climate.
They
may suffer attrition losses if the movement conditions are not
favorable, be it from lack of supply, time of the year or adverse
weather or terrain conditions.
On
the map, all units (armies and fleets) are represented by animated
sprites, and you can give them orders directly with mouse selections
or some keyboard shortcuts. Combats, both on land and at sea,
are resolved on a strategical level, a design decision linked
to the game's objectives and purposes.
Battles
When player's units are involved in a battle, the game opens
the battlefield mode, where the players are asked to take decisions
at supreme commander levels, i.e.:
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Choose the battle tactics that will prevail in that combat,
among a global choice of 8 possibilities (not all are always
available, as this depends also on your commander's skills,
terrain, the opponent's choices, etc…)
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Parameters such as morale, experience and discipline of
your units, as well as terrain (on land) influence the battle
start and outcome, as well as the tactical success of your
maneuvers.
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Generals and Admirals on both sides will sometimes benefit
from military stratagems, whose opportunistic use may well
alter battle results drastically (such as ambush, successful
reconnaissance, corruption of enemy mercenaries, desertion
of some opponent's forces, spy, traitor, etc…)
Sieges and Assaults
All aspects of ancient siege warfare are also
included, in particular the Roman army expertise in that field,
such as :
- Siege
and defense works
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Supply of both besiegers and besieged units
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Siege trains (ballistas, catapults, towers, etc…)
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Blockade of enemy ports
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Stratagems (spies, traitors, surrender, etc.. .)
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Command
and Organization
Each of the player's units or of its opposing
nations are led by military leaders whose capacities are variable
and include :
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Hierarchy,
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Oratory Skill (to lead troops before and during battle,
or save them while in retreat)
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Military talent (to get the widest choice of tactics as
well as to counter the enemy's)
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Ruse (representing your guile to counter enemy moves, play
stratagems, etc… )
Those
leaders are either historically available (especially among
Rome's opponents, but also some junior Roman legates), but in
the political game, it is in the Senate that the great commanders
will be appointed to, maintained in or removed from command.
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That is there that political strategy can have its importance,
especially when it will become necessary to nominate the
competent leaders to fight renowned enemies such as Hannibal.
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But devious players can always have less than competent
leaders appointed by the Senate, in order and hope that
their likely failure would ruin their career and popularity
(but beware of the risk of such moves for the sake of Rome)
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finally, players subordinates to others will have a certain
leeway in not obeying orders or finding excuses, especially
when in political conflict at the same time.
Lastly,
players will be allowed to use the reorganization features
of the game the way they see fit, both on land and at sea,
if they take into account the limits of their commanding
officiers and their political obligations
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