Economics :

Nothing can be undertaken with a certain chance of success in Pax Romana without a good load of the nerve of war, money. The best way to acquire wealth in the game is through economic development.

  • As a Senator, the Roman law forbids you to undertake direct business ventures (until you manage to convince the Senate and the people to pass a law lifting that ban). As a consequence, you must recruit businessmen from the large crowd of Roman knights (''Equiites'') that will do it on your behalf.
  • As patron of these merchants and businessmen, you will receive back some gold subsidies, illustrating their buying your political influence to improve their business opportunities.
  • Then you could also make good use of loans and grants, going to the Bank for that purpose (in the Forum).
INFRASTRUCTURE / REGIONS / TRADE


Constructions of Economic Infrastructures

Alongside the territorial growth of the Republic's realm, there will be a significant increase of economic and business opportunities.

  • In particular, you will need to improve and develop all those provinces newly conquered on former enemies and barbarians. Although this has an impact on economy at large, it is undertaken in the Administrative Mode, when you are the province Governor (Urban Praetor for Italy). You will have to supervise :
      • Construction of Roman roads, thereby not only easing the strategic mobility of your armies, but also furthering the economic development process of all the regions those roads are crossing,
      • Clear the land in wild areas, the only way to prepare for more fruitful investments, especially in agriculture and industry.


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Each region in the game has at least one rural area.
Sometimes it also contains a city (and more cities will appear over the course of the game when the region grows).
Both of them can be accessed, once selected, with a right-click on them.

Regions :

Right-clicking to enter the region, the player canl see a full-screen view of the region (with a varying aspect of the landscape, depending on the climate, the vegetation, terrain or time of the year, etc…). In those rural areas, you can build:

  • Farms, from 0 to 3, if the region allows for agricultural or natural resources,
  • Mines, in case ore can be found there,
  • Quarries if there is marble around,
  • A specific building (trading-post) allows to do local and export trade
    from the rural area (no import, which is available only in cities).
    This trading-post is non-existent in region that have also a city,
    and is replaced by the market that you access in the city itself
    (in urban areas, trade usually centers within the city limits)
NB : all these actions can also be done directly from the main interface in Economic Mode

Note : In all regions (both urban and rural) that belong to other nations,
the landscape view is not to be seen and replaced by a generic
s information window that allows only for trade and diplomacy.

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Trade :

Trade is the fastest and most efficient means to enrich oneself in Pax Romana. Each of the game's regions has at least one tradable resource (in its rural part), and sometimes many more (such as cities with lots of manufactures and big population).

Trade works along faithfully reconstructed rules of supply and demand between producing areas and demanding areas (i.e. cities), as we know it from economic studies of those ancient times. Prices will evolve regularly, both on basic supply and demand economic laws and regional conditions, the antic world of Pax Romana being cut into 12 large commercial areas which have their own economic agenda and trends.

The game offers over 50 different products with which you can become rich.

  • Learn how to exploit and produce the right resources where they exist in good quantities and at cheap prices, and trade them to where their demand is highest.
      • Trade routes can be created both on imports and exports,
      • Access on supply and demand date, prices fluctuations and trade costs is available for each resource in each region,
      • Each trade route may only prosper for a limited time (usually up to 10 years maximum), so supervising your trading activities will be required
      • Beware that trade routes may fall prey to wars, revolts, bandits and pirates,
        so make sure to take the right political and military
        decisions to protect the rich trade routes.


Administrative Note : Do not forget to improve the Roman roads network, as this has a very
positive effect on trade (as well as on army movement).

NB : all these actions can also be done directly from the main interface in Economic Mode


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