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Constructions of Economic Infrastructures
Alongside the territorial growth of the Republic's
realm, there will be a significant increase of economic and
business opportunities.
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In particular, you will need to improve and develop all those
provinces newly conquered on former enemies and barbarians.
Although this has an impact on economy at large, it is undertaken
in the Administrative Mode, when you are the province Governor
(Urban Praetor for Italy). You will have to supervise :
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Construction of Roman roads, thereby not only easing
the strategic mobility of your armies, but also furthering
the economic development process of all the regions
those roads are crossing,
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Clear the land in wild areas, the only way to prepare
for more fruitful investments, especially in agriculture
and industry.
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Each
region in the game has at least one rural area.
Sometimes it also contains a city (and more cities will appear
over the course of the game when the region grows).
Both of them can be accessed, once selected, with a right-click
on them.
Regions
:
Right-clicking
to enter the region, the player canl see a full-screen view
of the region (with a varying aspect of the landscape, depending
on the climate, the vegetation, terrain or time of the year,
etc…). In those rural areas, you can build:
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Farms, from 0 to 3, if the region allows for agricultural
or natural resources,
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Mines, in case ore can be found there,
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Quarries if there is marble around,
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A specific building (trading-post) allows to do local and
export trade
from the rural area (no import, which is available only
in cities).
This trading-post is non-existent in region that have also
a city,
and is replaced by the market that you access in the city
itself
(in urban areas, trade usually centers within the city limits)
NB : all these
actions can also be done directly from the main interface in Economic
Mode
Note
: In all regions (both urban and rural) that belong to other
nations,
the landscape view is not to be seen and replaced by a generic
s information window that allows only for trade and diplomacy.
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Trade
:
Trade
is the fastest and most efficient means to enrich oneself in Pax
Romana. Each of the game's regions has at least one tradable resource
(in its rural part), and sometimes many more (such as cities with
lots of manufactures and big population).
Trade
works along faithfully reconstructed rules of supply and demand
between producing areas and demanding areas (i.e. cities), as
we know it from economic studies of those ancient times. Prices
will evolve regularly, both on basic supply and demand economic
laws and regional conditions, the antic world of Pax Romana being
cut into 12 large commercial areas which have their own economic
agenda and trends.
The
game offers over 50 different products with which you can become
rich.
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Learn how to exploit and produce the right resources where they
exist in good quantities and at cheap prices, and trade them
to where their demand is highest.
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Trade routes can be created both on imports and exports,
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Access on supply and demand date, prices fluctuations
and trade costs is available for each resource in each
region,
- Each
trade route may only prosper for a limited time (usually
up to 10 years maximum), so supervising your trading activities
will be required
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Beware that trade routes may fall prey to wars, revolts,
bandits and pirates,
so make sure to take the right political and military
decisions to protect the rich trade routes.
Administrative Note : Do not forget to improve the Roman roads
network, as this has a very
positive effect on trade (as well as on army movement).
NB : all these
actions can also be done directly from the main interface in Economic
Mode
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