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Events
The game's events are a frequent pre-condition to a lot of game's
actions, and will also lead the players along a path where most
famous historical events of the Republic will be re-enacted.
The players may well decide to choose another path down to history,
although the historical one is probably the one leading to the
grandest benefitis.
Events
appear at year start, with explanations about their historical
enviroment and also gameplay consequences. A few examples:
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War, leaders and Casus Belli (wars represent other nations
declaring war on an opponent, leaders are great historical
characters that reinforce Rome's opponents and Casus Belli
present the players with opportunities to declare war on an
adverse nation without infuriating the Roman people.).These
events are considered as International Events and interfere
with Roman politics.
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Laws (a law usually comes from a Tribune. It is imposed to
the Senate without a vote and usually alters some game parameters).
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National events that display some everyday life facts and
domestic circumstances that Rome had to face (good or bad)
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Stratagems, kind of " Cards of Fortune " (Fortuna meaning
luck in Latin, these are random opportunities or inconvenients
for the various political leaders).
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Each
Year:
- There
is at least one national event, and a variable number
of international events.
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Each faction receives a minimum of 1 stratagem, but sometimes
more (also depends on which historical characters are
in play, and various other player's elements)
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Stratagems
The
stratagems are considered as some kind of " jack " or wild card,
which never dramatically alter the course of the game but can,
at some point and if wisely used, give a temporary but important
minor advantage (such as increasing your chance of success in
some recruitment actions in the Forum, or your chance to win
a battle). They can help a player out in dire circumstances,
but their play alone is not sufficient if the global strategy
is failing.
Stratagems
are about 60 different ones in all and affect most of the game's
sections: Forum, Seante and Map. Each one has its own description
to indicate its best potential use. In addition, when stratagem
play is relevant, its sprite starts blinking and warning sounds
can be overheard by the player.
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Historical Characters
Players will receive during the course of the
game the help of some well-known historical characters. It is
usually their faction leader (political game).
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Great leaders such as Scipio Africanus, Cato, Cicero or
Julius Caesar are all present.
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Most of them, apart from personal assets and qualities of
the highest standard, also bring along with them a few extra
original features that will give spice to the game (such
as extra free stratagems)
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The game offers over 50 major characters for the Romans,
and boasts a database of more than 2,000 leaders, monarchs
and chiefs of various ranks for all other nations represented:
Hannibal, Mithridate, Spartacus, Vercingetorix or Cleopatra
and quite a lot of others are all here!
- Their
presence in the course of the game, if ignored or discounted
by Roman players, will probably make Rome's victroy extremely
difficult, if not impossible, and may even lead to complete
defeat (especially in the political game).
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The
Roman People
A
game on ancient Rome cannot ignore such an important feature as
the Plebs, the people of Rome.
Political
Game
In
that game, the Senators that players represent are the governing
oligarchy in Rome, leading the nation's destiny in the name of
the people : SPQR (Senatus Populus Que Romanum) : in the name
of the Senate and the People of Rome.
Players
will this be well advised to carefully and frequently survey the
level of discontent in the Plebs, and take relevant decision to
keep it acceptable, such as :
-
popular or demagogic decisions in the Senate (land bills, tax
level, citizenship grants),
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organizing free bread distributions and games (Panem et Circenses),
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making sure that Rome becomes and then remains the most glorious
and powerful nation on earth (the Plebs loves victories and
conquests, and every defeat will lead to rioting and discontent).
Not
ensuring proper supervision will lead to serious trouble of the
public order in Rome, going as far as full and open revolt against
the Senate, meaning the end of the game for the players.
Strategic
Game
In
that part, this ''Plebs'' factor is included as only a numerical
index (from -100 to +100) taht reminds the player the state of
Rome (same for other nations as well) and content of its citizens.
High discontent level will lead to numerous displeasing consequences,
such as:
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various revolts,
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reduction in the manpower and recruitment capacities (desertions,
etc…),
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reduction of the military budget given by the Senate (used for
Bread and Games instead !)
-
etc…
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